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OOUX Fundamentals Workshop

A crash course on the principles and methodologies of object-oriented UX

Either a half day or a full day of object-oriented UX for your team.

  • We kick off with a 90-minute interactive lecture. Invite the whole company—CEOs, managers, account directors. Great for those that can't carve out a full day for the workshop but still want to get up to speed on the concepts of OOUX.
  • After the talk, we will break into teams and step through a guided object mapping exercise.
  • Next, teams will create a Call-to-Action Inventory—an amazingly organized audit of functionality.
  • With a solid object map on the wall, we will go heads down to practice some OOUX-style sketching.
  • We will wrap up the day with a quick prototyping demo (in Axure or Sketch, your choice).

The workshop will be customized for your team. Leading up to the workshop, we will collaborative plan the day, tweaking the schedule to meet your needs. Please keep in mind, we will use a simple design challenge for the Fundamentals Workshop. Simultaneously learning OOUX and applying OOUX to a project you are working is usually too overwhelming. If you want to take your design challenge through the OOUX ringer, let's hang out for two days. On the second day, we will run through OOUX Applied.

OOUX Advanced Concepts Workshop

A full day workshop into advanced territory of object-oriented UX

Go beyond OOUX Fundamentals for a dive into the deep end. Best for teams working on complex digital products (or a suite of products).

  • Create a high-fidelity call-to-action inventory to get your functionality organized by user-type and scenarios
  • Diagram object lifecycles, states, and various user permissions
  • Learn to adjust the complexity of system with object-metadata shifting and determining super- and sub- objects
  • Identify and handle master-instance objects
  • Learn to lead your own cross-functional OOUX workshops

Prototyping Training

Power-up on expressing your UX concepts

Learn how to prototype your object-oriented UX design! We'll design training that hones in on the type of prototyping your team needs to upgrade.

  • Learn how to create a 30-min dynamic wireframe in Axure
  • Create a content-first CMS with Webflow
  • Build a smart module library using Sketch

We will work together to customize a day of training that works best for your team's needs. Pick and choose the tools that you want to focus on and what techniques will be most useful.

OOUX Applied Workshop

Throw your project through the OOUX meat grinder

After an OOUX Fundamentals Workshop, we'll use object mapping and to put to bed what's keeping you up at night. This is a great way to kick off (or infuse) a redesign project with clarity, common understanding, and a strong structural backbone. Sophia will guide you through the initial object mapping and CTA inventory work, helping your team work through any complexities like:

  • Object permissions
  • Object states
  • Super and sub objects
  • Concept/manifested objects

Sophia will come and work with your team "war room style" for one, two, or three days. Wrap up with a big sigh of relief. The rest of your design work just got easier.

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some extra thoughts

UX for Lizard Brains

October 10, 2017

In the digital world, anything is possible. Technology can seem like magic. But if the interface strays to far from human’s expectations of the physical world, users will become unsure, confused, and unhappy. Design with lizard brains in mind to create intuitive interfaces.

read on

The Object-Oriented User

May 27, 2017

A revised version of an article published in the November 2016 issue of NET magazine. A look into how users understand and process their world how thought, communication, understanding, and perception are all object-oriented.

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OOUX: A Foundation for Interaction Design

April 19, 2016

Pivoting smoothly from action to action is all well and good, but when interactions seem abstract to users, a sense of context is probably missing. In this follow-up to Object-Oriented UX, we will go from big-picture OOUX frameworks to confidently targeting actions that meet the needs of users.

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Object-Oriented UX

October 20, 2015

We know big, monolithic webpages won’t meet the needs of responsive sites and endless screens. But we’re often still quilting together design patterns and content modules, rather than truly thinking in systems. This article will show you how defining the objects our users interact with, and the relationships between them, opens doors to more interconnected—and successful—user experiences.

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