A crash course on the principles and methodologies of object-oriented UX
Either a half day or a full day of object-oriented UX for your team.
The workshop will be customized for your team. Leading up to the workshop, Sophia and the team leadership will talk through some collaborative planning. Please keep in mind, we will use a simple design challenge for the Fundamentals Workshop. Simultaneously learning OOUX and applying OOUX to a project you are working is usually too much. If you want to take your design challenge through the OOUX ringer, let's hang out for two days. On the second day, we will run through OOUX Applied.
A full day workshop into advanced territory of object-oriented UX
Go beyond OOUX Fundamentals for a dive into the deep end. Best for teams working on complex digital products.
Power-up on expressing your UX concepts
Learn how to prototype your object-oriented UX design! We'll design training that hones in on the type of prototyping your team needs to upgrade.
We will work together to customize a day of training that works best for your team's needs. Pick and choose the tools that you want to focus on and what techniques will be most useful.
Throw your project through the OOUX meat grinder
After an OOUX Fundamentals Workshop, we'll take the methodology and apply it to what's keeping you up at night. This is a great way to kick off (or infuse) a redesign project with OOUX principles. Sophia will guide you through the initial object mapping and CTA inventory work, helping your team work through any complexities like:
Sophia will come and work with your team "war room style" for one, two, or three days. Wrap up with newfound with clarity, structure, and a sigh of relief.
After the intense collaboration, we can move into some ongoing UX consulting or a research project if it makes sense.
some extra thoughts
In the digital world, anything is possible. Technology can seem like magic. But if the interface strays to far from human’s expectations of the physical world, users will become unsure, confused, and unhappy. Design with lizard brains in mind to create intuitive interfaces.read on
A revised version of an article published in the November 2016 issue of NET magazine. A look into how users understand and process their world how thought, communication, understanding, and perception are all object-oriented.read on
Pivoting smoothly from action to action is all well and good, but when interactions seem abstract to users, a sense of context is probably missing. In this follow-up to Object-Oriented UX, we will go from big-picture OOUX frameworks to confidently targeting actions that meet the needs of users.read on
We know big, monolithic webpages won’t meet the needs of responsive sites and endless screens. But we’re often still quilting together design patterns and content modules, rather than truly thinking in systems. This article will show you how defining the objects our users interact with, and the relationships between them, opens doors to more interconnected—and successful—user experiences.read on
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