Through the magic of object-oriented UX, we will learn a repeatable, foolproof process for creating simple, naturally intuitive digital environments.
We will learn to answer the following critical questions:
By baking these answers into the bones of your information architecture, we’ll gain clarity on your screen design, interaction design, content strategy, and even how your product(s) should be built. You'll simplify your pixels and your process.
🤓 Invite the whole company! Sophia Prater will lead the group through an introduction to OOUX and the ORCA process that will engage your product and design team, your developers, the C-suite, marketing, project management and everyone in-between. This interactive lecture features plenty of exercises, participation, and real-world examples.
Up to 40 participants. Bring in a cross-functional group of UXers, Product Owners, Developers.
In this workshop, we will dive into Discovery, OOUX-style. The first round of ORCA helps us begin to transform research/goals into structure. Teams uncover complexity EARLY and come up with more questions than answers—questions that should be tackled by additional research.
Up to 40 participants. These should be the same participants who were present in the lecture and the first workshop! You'll want to avoid having participants come in late, because each step in this process builds on the last.
We will spend some time continuing work on our Object Maps, then we start on Requirements. The second round of ORCA helps us wrangle the complexity inherent in our domain. We'll get into the nitty gritty of requirements in a way that's visual, thorough, efficient, and organized. And fun, believe it or not!