This OOUX deep-dive will give your team a repeatable process for tackling that complexity with confidence, rigor, and even playfulness.
Through the magic of object-oriented UX, we will learn a repeatable, foolproof process for creating simple, naturally intuitive digital environments.
We will learn to answer the following critical questions:
By baking these answers into the bones of your information architecture, we’ll gain clarity on your screen design, interaction design, content strategy, and even how your product(s) should be built. You'll simplify your pixels and your process.
During this immersive training program, participants will also learn advanced techniques for capturing detailed UX and business requirements, prioritizing objects and the feature that surround them, and untangling conditional logic.
🤓 Invite the whole company! Sophia Prater will lead the group through an introduction to OOUX and the ORCA process that will engage your product and design team, your developers, the C-suite, marketing, project management and everyone in-between. This interactive lecture features plenty of exercises, participation, and real-world examples.
Hour 1: Introducing Object-Oriented UX
(quick 5 minutes break)
Hour 2: An overview of the ORCA process. For each pillar of ORCA (objects, relationships, calls-to-action, and attributes) will will review important terms, the cognitive psychology, the UX fail associated with ignoring it, and the methodologies used by OOUXers.
We will have about 10-15 minutes for discussion and questions at the end!
Up to 40 participants. Bring in a cross-functional group of UXers, Product Owners, Developers.
In this workshop, we will dive into Discovery, OOUX-style. The first round of ORCA helps us begin to transform research/goals into structure. Teams uncover complexity EARLY and come up with more questions than answers—questions that should be tackled by additional research.
Up to 40 participants. These should be the same participants who were present in the lecture and the first workshop! You'll want to avoid having participants come in late, because each step in this process builds on the last.
We will spend some time continuing work on our Object Maps, then we start on Requirements. The second round of ORCA helps us wrangle the complexity inherent in our domain. We'll get into the nitty gritty of requirements in a way that's visual, thorough, efficient, and organized. And fun, believe it or not!
up to 40 participants—again, the previous sessions are a pre-req!
We will start the session with some discussion around advanced concepts like object bases and junction objects. We will then dive into ORCAPrioritization. This third round of ORCA is where product owners and PMs get really excited and business stakeholders have to make tough decisions. We prioritize objects, CTAs, and attributes to create a road map that makes sense for business, technology, and the user's priorities.
up to 40 participants—again, the previous sessions are a pre-req!
The fourth Round of ORCA is where we (finally!) start thinking about what screens might look like. We look at screens through the framework of Cards, Details, and Lists. Using all the hard work of the last three rounds, massaging our structure into screens is actually pretty straightforward. Sketches can easily turn into paper and digital prototypes, ready for testing with users. Woo hoo!
We'll reserve a good chunk of time at the end to make sure all questions are answered and we are sending you off prepared to implement OOUX at your organization!