OOUX Training for your Team

Advanced OOUX Workshop

The most comprehensive in-depth training we offer

Why it's awesome

This OOUX deep-dive will give your team a repeatable process for tackling that complexity with confidence, rigor, and even playfulness.

Through the magic of object-oriented UX, we will learn a repeatable, foolproof process for creating simple, naturally intuitive digital environments.

We will learn to answer the following critical questions:

  • What are the objects in your user's world?
  • What is the structure of those objects?
  • How do they connect?
  • How do they relate to the user?

By baking these answers into the bones of your information architecture, we’ll gain clarity on your screen design, interaction design, content strategy, and even how your product(s) should be built. You'll simplify your pixels and your process.

During this immersive training program, participants will also learn advanced techniques for capturing detailed UX and business requirements, prioritizing objects and the feature that surround them, and untangling conditional logic.

Book a Discovery Call

The Agenda

Introduction to Object-Oriented UX, an Interactive Lecture

🤓 Invite the whole company! Sophia Prater will lead the group through an introduction to OOUX and the ORCA process that will engage your product and design team, your developers, the C-suite, marketing, project management and everyone in-between. This interactive lecture features plenty of exercises, participation, and real-world examples.

  • Explore the cognitive science that backs up OOUX.
  • Get a tour of the ORCA process of defining objects, relationships, calls-to-action, and attributes.
  • Learn about the four types of unintuitive objects that can easily creep into your designs without the help of OOUX.

Agenda

Hour 1: Introducing Object-Oriented UX

(quick 5 minutes break)

Hour 2: An overview of the ORCA process. For each pillar of ORCA (objects, relationships, calls-to-action, and attributes) will will review important terms, the cognitive psychology, the UX fail associated with ignoring it, and the methodologies used by OOUXers.

We will have about 10-15 minutes for discussion and questions at the end!

Workshop: ORCA Discovery

Up to 40 participants. Bring in a cross-functional group of UXers, Product Owners, Developers.

In this workshop, we will dive into Discovery, OOUX-style. The first round of ORCA helps us begin to transform research/goals into structure. Teams uncover complexity EARLY and come up with more questions than answers—questions that should be tackled by additional research.

  • find and define objects from a custom design challenge, created just for your organization.
  • map object relationships using a system model and a nested-object matrix
  • brainstorm CTAs by user role
  • Depending on time, we might get started on the process of structuring objects with attributes.

Workshop: Continued Object Mapping and ORCA Requirements

Up to 40 participants. These should be the same participants who were present in the lecture and the first workshop! You'll want to avoid having participants come in late, because each step in this process builds on the last.

We will spend some time continuing work on our Object Maps, then we start on Requirements. The second round of ORCA helps us wrangle the complexity inherent in our domain. We'll get into the nitty gritty of requirements in a way that's visual, thorough, efficient, and organized. And fun, believe it or not!

  • Create an object guide (a glossary on steroids).
  • Put object-relationships under a microscope with another amazing acronym: My Cat Saving Fire Department (mechanics, cardinality, sort and filter, and dependency).
  • Geek out in a spreadsheet writing proto-user stories within a CTA matrix.
  • Add metadata to your attributes—metadata inception!

Workshop: Advanced Concepts and Prioritization

up to 40 participants—again, the previous sessions are a pre-req! 

We will start the session with some discussion around advanced concepts like object bases and junction objects. We will then dive into ORCAPrioritization. This third round of ORCA is where product owners and PMs get really excited and business stakeholders have to make tough decisions. We prioritize objects, CTAs, and attributes to create a road map that makes sense for business, technology, and the user's priorities.

  • Reduce objects using elimination, combining, and offloading.
  • Start building out global navigation and contextual navigation flows based on object-relationships.
  • Determine CTA placement (user priority) and CTA launch schedule (business priority).
  • Rearrange attributes to start visualizing detail-page design, based on micro-prioritization.

Wrap-up: Sketching and Q&A Session

up to 40 participants—again, the previous sessions are a pre-req! 

The fourth Round of ORCA is where we (finally!) start thinking about what screens might look like. We look at screens through the framework of Cards, Details, and Lists. Using all the hard work of the last three rounds, massaging our structure into screens is actually pretty straightforward. Sketches can easily turn into paper and digital prototypes, ready for testing with users. Woo hoo!

We'll reserve a good chunk of time at the end to make sure all questions are answered and we are sending you off prepared to implement OOUX at your organization!

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